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Before exporting, what should you do to your static meshes?

Optimize for performance

Delete history

The correct choice emphasizes the importance of managing the geometry data associated with static meshes before exporting them. Deleting history is crucial because it helps in reducing file size and preventing potential export issues. In various 3D modeling software, history refers to the stack of operations performed on a mesh. Each operation can add complexity and additional data that may not be necessary for the final model you are exporting. By deleting history, you are ensuring that only the final state of the mesh is exported, which can improve compatibility and performance in the game engine.

In contrast, optimizing for performance, while crucial, typically pertains to ensuring that the mesh or model is efficient and not necessarily a step taken prior to exporting it. Applying all transformations is also significant, as it ensures that the mesh appears correctly in the game engine without unintended modifications. However, the act of deleting history directly impacts the mesh’s readiness for export as it clarifies what data is sent to the game engine. Using maximum resolution might lead to unnecessarily heavy meshes that could hinder performance rather than enhancing it.

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Apply all transformations

Use maximum resolution

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