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What is the primary function of the Animator Controller?

To design user interfaces

To manage audio sources

To arrange and maintain a set of animations for a gameObject

The primary function of the Animator Controller is to arrange and maintain a set of animations for a gameObject. It serves as a tool that allows developers to control how animations are played based on various factors like game states, user input, or other events. With the Animator Controller, animators can set up complex animation behaviors, manage transitions between different animations, and organize animations into layers for more intricate character movements.

This functionality is crucial for creating smooth and responsive animations, enabling developers to design dynamic characters and environments. By utilizing parameters and state machines within the Animator Controller, you can dictate the flow of animations, ensuring that characters react appropriately to player actions or game events. Therefore, the position of animation management is fundamental to game development within Unity, making this the correct answer.

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To handle physics simulations

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