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To modify the volume of an audio clip, where must the clip be applied?

On an AudioMixer

In the AudioClip Inspector

An AudioSource Component

To modify the volume of an audio clip in Unity, it must be applied to an AudioSource Component. The AudioSource is the component responsible for playing the audio clip within a scene, and it includes settings that allow you to control various parameters, including volume.

When an AudioClip is assigned to an AudioSource, you have access to properties such as the volume and pitch, which can be adjusted directly in the inspector. This allows for real-time changes while the audio is being played in the context of the scene, enabling developers to create dynamic audio experiences that can respond to gameplay events or player actions.

The other options pertain to different aspects of audio management within Unity but are not directly involved in changing the volume of a specific audio clip. While an AudioMixer can be used to manage volume levels of multiple audio sources, it operates at a higher level and is not the first point of modification for a specific clip. The AudioClip Inspector displays properties of the AudioClip itself but does not provide options for volume adjustment; those adjustments require an AudioSource. Lastly, the main audio settings are more about global options for audio playback in the project rather than specific adjustments to individual clips.

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Through the main audio settings

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