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Besides Exit Time, what can drive transition conditions in Unity animations?

Physics interactions

Parameters

In Unity animations, transition conditions can be driven by parameters. Parameters are variables that can hold different values and can be used to control the flow of animations within an Animator Controller. This allows developers to create dynamic and responsive animations that react to the state of the game or the player's actions.

For example, you might have a parameter for the character's speed or health, which can influence what animation plays next based on these values. When certain conditions are met—such as the value of a parameter reaching a predefined threshold—Unity will trigger a transition between animations, allowing for smooth and logical animation changes in response to gameplay.

This feature is fundamental in creating complex and immersive animations, as it enables the animation system to respond in real time to the changing state of a character or environment, further enhancing the player experience. Parameters enhance the flexibility of your animations, making them more adaptive to various gameplay scenarios.

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