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What is the default setting for animations in Unity?

One-time Play

Loop

In Unity, the default setting for animations is to have them set to loop. This means that when an animation is played, it will automatically restart from the beginning once it reaches the end, allowing for continuous playback without interruption. This feature is particularly useful for character animations, environmental elements, or any animations that are intended to be ongoing, such as a character that is walking or an object that is idling.

When looping is enabled, the animation is designed to create a seamless transition back to the start, making it appear more natural and fluid. This default behavior ensures that developers can quickly implement animations that need to run repeatedly without requiring additional coding or setup.

The other settings offered, like one-time play, reverse, and fade out, are not the defaults. One-time play would mean the animation plays once and stops, reverse would play the animation backwards, and fade out would involve transitioning into a state where the animation becomes invisible over time. These options might be utilized in specific contexts depending on the desired effect, but loop is the standard behavior for most animation scenarios in Unity.

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