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What property in a Rigidbody component allows objects to collide without applying physics?

isKinematic

The property that allows objects to collide without applying physics in a Rigidbody component is referred to as "isKinematic." When this property is set to true, it means that the Rigidbody is not controlled by the physics engine; instead, it can be moved manually through scripting or by directly setting its position. This way, even if it collides with other objects, the physics interactions (such as forces, collisions, and mass) do not affect it.

Using isKinematic is particularly useful for objects that need to be moved in a specific way independent of the physics simulation, such as controlled characters or objects that require precise placement. Since kinematic bodies do not react to forces or gravity, they will not bounce or slide as a result of collisions, which provides developers with a way to create more controlled behaviors in a game environment.

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isStatic

allowsGravity

mass

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