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Which animation system allows for real-time control of animations in Unity?

Legacy Animation System

Animator Controller

The Animator Controller is the correct answer because it provides a robust system for managing animations in Unity, allowing developers to control animated characters and objects in real-time. This system enables the use of parameters to blend between different animations, transition between states based on game logic, and utilize layers for complex behavior. It allows for dynamic adjustments during gameplay, making it ideal for interactive applications where flexibility is key.

In contrast, the Legacy Animation System, though it serves a purpose in Unity's historical context, does not offer the same level of control or efficiency as the Animator Controller. The Animation Clip System focuses on individual animation clips and does not inherently provide mechanisms for real-time control or transitions between various animations. Similarly, the Animation Timeline is more about sequencing and timing of animations rather than real-time interactions, making it suitable for cinematic sequences rather than interactive gameplay.

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Animation Clip System

Animation Timeline

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