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What is the correct method to create an Animator Controller in Unity?

Right-click in the Scene Window

Right-Click in the Project Window and choose Create > Animator Controller

Creating an Animator Controller in Unity is a specific process that involves using the Project Window. The correct method is to right-click in the Project Window and choose Create > Animator Controller. This action brings up a context menu where you can select the Animator Controller to create a new instance of it directly within your project's assets.

The Animator Controller is crucial for managing animation states and transitions within a game object. By creating an Animator Controller through the Project Window, you ensure that it is organized within your asset directory, making it easier to manage and find among other assets.

Other methods, such as trying to create it from the Scene Window or dragging and dropping an existing animation file, do not provide the appropriate context or setup for creating an Animator Controller. The Animator menu in the toolbar does not specifically offer an option to create a new Animator Controller in the way that the Project Window does. Therefore, the focused approach in the Project Window is essential for ensuring proper asset management within Unity.

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Drag and drop an existing animation file

Using the Animator menu in the toolbar

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