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What type of light in Unity is infinitely wide and displays rays in the direction it shines?

Point Light

Area Light

Directional Light

The correct choice is indeed the directional light. In Unity, a directional light is treated as if it comes from an infinitely far distance, resembling sunlight. This type of light emits rays parallel to each other, casting shadows and illuminating objects in the scene without a specified location, making it ideal for simulating outdoor environments and overall daylight.

Directional lights project light in a consistent direction and are not confined to a specific area; instead, their effect extends across the entire scene, affecting all objects in its range uniformly. This characteristic is particularly useful for creating realistic and dynamic lighting scenarios where the light source is effectively "infinitely wide," illuminating everything in its path.

In contrast, point lights emit light in all directions from a specific point and are limited to an area, while area lights illuminate a designated surface area with soft shadows. Spot lights project light in a cone shape and have a specific direction and angle, unlike the parallel rays of a directional light. Understanding these differences helps in choosing the appropriate light type for various lighting conditions within Unity.

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Spot Light

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