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What does the specular property of a material control in Unity?

Transparency and opacity

Color and strength of reflection

The specular property of a material in Unity is fundamental for defining how light interacts with the surface of that material, particularly in terms of reflection. More specifically, it controls the color and strength of the reflections that the material produces. When you adjust the specular color, you effectively determine the hue of the reflected light—this can create variations in the perceived surface finish, making it appear more metallic or glossy. The strength of the specular highlights, often adjusted through a specular intensity slider, directly affects how pronounced the reflections are under lighting conditions.

In contrast, other options pertain to different aspects of material properties: transparency and opacity relate to how see-through a material is, which is managed by the alpha channel rather than specular settings. Texture and mapping involve how images or patterns are applied to a surface and do not fall within the specular property’s scope. Size and scale deal with the overall dimensions and proportions of 3D objects, completely separate from how light reflects off their surfaces. Therefore, focusing on the color and strength of reflection clarifies the purpose of the specular property in material design within Unity.

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Texture and mapping

Size and scale

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