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How frequently is the Update() method called during runtime?

Every frame

The Update() method in Unity is called once per frame during runtime. This means that its execution frequency is directly tied to the frame rate of the game. If the game is running at 60 frames per second, the Update() method will be called 60 times per second. This allows for continuous updates of gameplay elements, such as player movement, animations, and other time-sensitive mechanics that need to be checked or adjusted frequently.

This frequent calling of Update() ensures that any changes in the game state can be reflected promptly, enabling smooth and responsive gameplay. In scenarios where the frame rate is lower, such as in more demanding scenes or on lower-end hardware, the Update() method will still be called once for each frame rendered, maintaining its role as a key part of the game loop.

Other potential timings, like a fixed interval such as every 30 ms or every 2 ms, do not apply to Update() as it does not operate on a fixed time basis but rather responds dynamically to the rendering of each frame. Additionally, the Update() method is independent of user interaction; it will run continuously regardless of whether the user is interacting with the game or not. This makes it a fundamental part of the Unity scripting model, especially for real

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Every 30 ms

Every 2 ms

Every time the user interacts

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