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What is the basis for the default transition in Unity's Animator Controller?

Speed

Exit Time

The default transition in Unity's Animator Controller is based on "Exit Time." Exit Time is a crucial concept in animation state management, as it defines when a transition to another animation state can occur. This setting allows developers to control the timing of how animations blend or switch from one to another within the Animator Controller.

When using Exit Time, you specify a percentage of the current animation's length at which the transition can begin. This ensures that the current animation completes its most important movements before transitioning, resulting in smoother and more natural animations. For instance, if the Exit Time is set to 0.75, the transition to another state will only start once the current animation has played for 75% of its duration.

Other options such as speed, duration, and wait time play roles in animations but do not define when to transition from one state to another in the same way that Exit Time does. Speed influences how fast an animation plays, duration refers to the length of an animation, and wait time can refer to delays before a transition begins, but these elements do not determine the base condition for transitioning between states like Exit Time does.

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Duration

Wait Time

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