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Which is not true about classes?

Classes should have the same name as the object they are attached to

Classes are fundamental building blocks in object-oriented programming, and understanding their structure is crucial for effective game development in Unity. The assertion that classes should have the same name as the object they are attached to is not a requirement or a standard practice in programming.

Classes are designed to define a blueprint for objects, encapsulating properties and behaviors that those objects will have. While it's common for the name of a class to reflect the nature of the objects it creates (often matching the name of the objects in a way that enhances readability), it is not mandatory for the class name and the object's name to be identical. A class can represent a concept or a function in your codebase, and its name might reflect the broader functionality it encompasses rather than strictly matching an attached object's name.

In contrast, classes can indeed contain multiple methods, enabling them to perform various functions. They also have the ability to inherit from other classes, allowing for code reusability and the creation of more complex behaviors. Additionally, classes can utilize access modifiers like public, private, and protected, which help define the visibility and accessibility of class members. Understanding these characteristics enhances your ability to design efficient and organized code in Unity.

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Classes can contain multiple methods

Classes can inherit from other classes

Classes can have access modifiers

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