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Question: 1 / 400

How do you create an Animator component on an object?

Right-click and select Animator

Click on the Add Components button and choose Miscellaneous > Animator

To create an Animator component on an object, the process involves accessing the Add Component button, which is a straightforward and central feature within the Unity Editor. By clicking on this button and navigating to the Miscellaneous section to choose Animator, you ensure that the correct component is added specifically designed for animating objects in Unity.

The Animator component is vital for attaching animation clips to game objects, allowing for various animations to be played based on conditions or events in your game. This method is consistent within the Unity interface, making it easy for developers to locate and implement components needed for game functionality.

In contrast, the other options do not align with the standard method for adding an Animator component. Simply right-clicking does not provide a direct option to add components; dragging an Animator file would typically apply to assets or prefabs rather than directly adding a component; and while the Inspector does allow you to add components, it is less efficient than the method outlined in the correct answer since it requires additional navigation through the dropdown menus. Thus, option B accurately reflects the proper procedure for incorporating an Animator into a game object.

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Drag an Animator file onto the object

Access the Inspector and add Animator

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