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In Unity, which option affects the amount of light a material receives?

Shader Type

Reflectivity

Material Properties

The amount of light a material receives in Unity is significantly influenced by the material properties used within the rendering pipeline. Material properties determine how a material interacts with light, including aspects such as color, texture, transparency, and how light reflects or refracts off its surface.

For instance, properties like Albedo (diffuse color), Metallic, and Smoothness directly affect how the material appears when illuminated. When you adjust these properties, you change how much light is reflected or absorbed by the material, thus influencing its overall appearance in a scene.

While the shader type and shader pass contribute to how materials are rendered, the specific settings and adjustments you make in the material properties ultimately dictate the light interaction at a more granular level. This makes material properties a critical element in determining the visual output and realism in Unity environments.

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Shader Pass

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