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In the build settings, are all game scenes automatically included in the build?

True

False

In Unity, not all game scenes are automatically included in the build settings. This is an important aspect of game development as it allows developers to control which scenes are part of the final build of the game. By default, only scenes that are explicitly added to the build settings will be included when compiling the game for deployment.

When a developer creates a game, they often have multiple scenes for different sections of the game, such as the main menu, gameplay levels, and cutscenes. To ensure that only the necessary scenes are included in the build, the developer must manually add the desired scenes to the build settings. This helps in optimizing the build size and performance by excluding unused or unnecessary scenes from the final product.

Additionally, this control mechanism allows developers to manage different builds for various platforms or gameplay modes without cluttering the build with scenes that aren’t relevant to the end user or that were meant only for testing purposes. This function is pivotal for effective project management and resource allocation in game development.

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